The Aurora, C++ Game Engine.
  • C 50.8%
  • C++ 46.5%
  • Zig 2.5%
  • Lua 0.2%
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2026-04-28 11:03:23 +02:00
.zed Very experimental subsystem rewrite in progress. 2026-04-10 00:30:42 +02:00
assets Small Shader Changes 2026-04-28 11:03:23 +02:00
include Small Shader Changes 2026-04-28 11:03:23 +02:00
plugins Small Shader Changes 2026-04-28 11:03:23 +02:00
shaders Small Shader Changes 2026-04-28 11:03:23 +02:00
src Small Shader Changes 2026-04-28 11:03:23 +02:00
zig feat(ui) integrate imgui as a render feature 2026-04-16 21:03:20 +02:00
.clang-format feat(terrain) add marching cubes terrain 2026-03-17 02:05:45 +01:00
.clang-tidy refactor(input) large input handler refactor. Remove the verbose scopes, 2026-04-14 00:14:02 +02:00
.gitattributes Initial Files 2026-01-31 19:17:05 +01:00
.gitignore feat(ui) integrate imgui as a render feature 2026-04-16 21:03:20 +02:00
.gitmodules chore(submodules) remove testing submodule 2026-03-24 00:11:04 +01:00
build.zig refactor(input) large input handler refactor. Remove the verbose scopes, 2026-04-14 00:14:02 +02:00
build.zig.zon feat(ui) integrate imgui as a render feature 2026-04-16 21:03:20 +02:00
LICENSE Initial Files 2026-01-31 19:17:05 +01:00
xmake.lua WIP extract poly-gone to own repo, improve shader variants. 2026-04-21 06:39:21 +02:00